Happy Wheels has arrived just in time as Flash’s imminent demise draws near. The suspense was gut-wrenching. We regret any inconvenience caused and hope the apprehension of losing Happy Wheels didn’t hinder your rest. If you weren’t aware of its development, here’s some fantastic news. As this marks the game’s initial public launch, please bear with us as we work through any remaining bugs. While I still have a fondness for Flash, a notable feature of this version is its excellent performance on mobile devices. However, on-screen mobile controls are currently unavailable but will be included in the upcoming release. We appreciate your understanding. If you’re eager to play on your phone, a Bluetooth keyboard would be a suitable alternative. Although I had initially mentioned that the game would run at 60 frames per second, certain challenging levels may exhibit some slowdown at that frame rate. I am considering hosting a 60 Hz version separately for users with high-performance CPUs. The rest of the game, Happy Wheels JS, mirrors the original faithfully in design and gameplay. The user database, levels, and replays remain the same as the original release. The only thing lost is the impending destruction of the universe.
Move left and right with Arrow keys and jump with the Space bar.